The removal of this content was incorporated into the game’s narrative, with Pyramid ships arriving and erasing four planets/moons from existence. Despite temporary returns for Mars and Titan in bits and pieces, they haven’t been fully restored as patrol spaces. The extensive list of items in the content vault during this time includes campaigns, strikes, raids, crucible maps, gambit maps, destinations, seasonal storylines, events, exotic missions, unique exotic questlines, and more.
While Bungie has hinted at bringing back some content like certain Gambit maps and exotic missions, the majority remains untouched. The content vault, introduced to manage updates and changes behind the scenes, has been a turning point for Destiny 2, causing controversy due to the removal of content players explicitly paid for and erasing substantive content that could attract new players during the game’s shift to free-to-play.
Players have expressed concerns over the principle of removing paid content, including campaigns, Forsaken, Five Raids and Lairs, and classic exotic missions. While Bungie claims technical necessity, many feel the removal was extreme, and the absence of efforts to bring back elements over time has not sat well with the player base.
Despite Bungie’s arguments about the challenges of managing vast content, players argue for loyalty-building exercises seen in other gaming redemption stories. While the return of some content pieces has been seen with old assets and the original Leviathan raid, the overall sentiment remains that Bungie’s focus on new or reprised Destiny 1 content lacks the principle of retaining and restoring removed content.
Amazon Games Sale season is here! Splurge and save now! Click here
As Destiny 2 progresses, the controversy surrounding the content vault persists, with players expressing disappointment over the game’s direction. Whether Bungie will reevaluate its strategy and address player concerns remains uncertain, but the ongoing discussion highlights the impact of decisions on player loyalty and the evolving landscape of live-service games.